AoeStats
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Arabia

510550573Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 49m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
956
+15
🇨🇳 Franks · China
953
+15
🇮🇩 Teutons · Indonesia
925
+16
🇫🇷 Persians · France
894
+18
🇨🇱 Britons · Chile
1047
-35
🇬🇧 Teutons · United Kingdom
953
-17
🇨🇱 Franks · Chile
889
-25
🇨🇱 Persians · Chile
857
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,345 10:22 23:48 34:45 ⚔ Archer Rush
45 2,217 10:20 23:37 — ⚔ Skirmisher Rush
37 1,859 9:21 25:06 35:17 ⚔ Scout Rush
33 1,651 11:41 17:41 36:28 ⛏ Fast Castle
24 1,189 9:58 24:58 36:26 ⚔ Scout Rush
20 997 11:31 18:38 34:13 ⛏ Fast Castle
20 999 10:13 18:00 35:35 ⛏ Fast Castle
6 277 10:36 15:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,485 9,270 15,520 1,600 50,875 54,931
19,615 14,859 8,805 3,900 47,179 54,422
18,325 13,359 9,695 4,400 45,779 62,421
16,440 14,999 9,785 3,195 44,419 49,901
23,605 10,063 8,565 1,710 43,943 51,135
12,530 8,755 5,685 650 27,620 29,050
7,885 10,921 3,180 985 22,971 24,501
3,000 2,210 250 750 6,210 7,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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