AoeStats
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Black Forest

510544991Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 42m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
954
+14
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931
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903
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Player eAPM Actions Feudal Castle Imperial Opening
37 1,570 9:58 16:46 29:24 ⛏ Fast Castle
26 1,109 9:31 16:10 28:53 ⛏ Fast Castle
22 921 10:08 20:10 31:18 ⛏ Fast Castle
21 873 12:32 17:11 30:06 ⛏ Fast Castle
19 808 11:04 17:39 26:30 ⛏ Fast Castle
19 825 12:23 17:16 31:51 ⛏ Fast Castle
17 726 10:25 16:46 31:32 ⛏ Fast Castle
7 302 14:29 19:49 35:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,065 14,360 11,995 1,900 52,320 56,273
19,645 16,230 12,820 200 48,895 60,436
21,530 12,900 11,645 2,495 48,570 56,469
18,675 18,590 6,615 1,315 45,195 54,240
20,440 10,746 6,810 1,620 39,616 40,896
12,155 16,175 6,640 3,000 37,970 42,399
11,950 13,855 7,475 2,745 36,025 38,055
14,095 10,675 6,280 2,275 33,325 37,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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