AoeStats
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Arena

510504097Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 50m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Mongols · Denmark
981
+14
🇮🇳 Cumans · India
980
+14
🇨🇳 Armenians · China
979
+14
🇸🇪 Romans · Sweden
970
+14
1002
-18
🇨🇳 Byzantines · China
931
-14
🇦🇺 Franks · Australia
896
-12
🇨🇳 Turks · China
895
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,928 10:01 19:40 34:58 ⛏ Fast Castle
34 1,699 12:10 16:11 30:20 ⛏ Fast Castle
27 1,351 10:41 14:46 29:19 ⛏ Fast Castle
23 1,156 12:30 19:36 — ⛏ Fast Castle
23 1,142 10:11 15:16 28:36 ⛏ Fast Castle
21 1,047 11:28 15:18 28:52 ⛏ Fast Castle
21 1,055 11:48 19:27 36:50 ⛏ Fast Castle
16 782 12:07 18:04 32:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,345 29,555 17,795 2,700 68,395 83,847
19,350 23,495 17,340 3,650 63,835 81,704
26,000 16,310 17,510 3,550 63,370 75,462
20,445 21,500 13,385 850 56,180 61,645
23,750 15,515 9,360 2,150 50,775 58,333
25,335 11,320 8,000 1,100 45,755 63,304
16,960 13,315 7,700 1,880 39,855 43,808
14,160 10,665 3,785 1,800 30,410 34,407
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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