AoeStats
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503779994Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 61m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1370
+15
🇨🇦 Goths · Canada
1235
+21
🇨🇳 Britons · China
1185
+23
🇨🇳 Jurchens · China
1154
+24
🇧🇪 Magyars · Belgium
1403
-23
🇦🇷 Slavs · Argentina
1398
-23
🇨🇳 Ethiopians · China
1330
-20
🇱🇹 Britons · Lithuania
1298
-19
Player eAPM Actions Feudal Castle Imperial Opening
30 1,838 10:15 14:51 38:20 ⛏ Fast Castle
27 1,650 12:49 20:25 38:33 ⚔ Scouts into Towers
25 1,511 11:07 20:14 38:02 ⚔ M@A FC
23 1,417 10:22 15:05 43:13 ⛏ Fast Castle
0 9 — — —
0 15 — — —
0 16 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
30,650 13,125 14,440 8,300 66,515 89,022
27,330 22,575 14,995 1,600 66,500 78,381
28,345 18,287 9,980 5,745 62,357 64,943
19,170 21,905 9,690 2,950 53,715 56,925
0 25 0 0 25 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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