AoeStats
← Alvinangus

Yucatan

510531662Analyzed
3v3 RM · 16h ago on Oct 1, 2026· 63m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Khmer · Russia
1117
+17
🇩🇪 Vietnamese · Germany
1111
+17
🇮🇪 Poles · Ireland
1089
+18
🇧🇷 Mongols · Brazil
1214
-20
🇺🇦 Spanish · Ukraine
1181
-19
🇧🇷 Turks · Brazil
1036
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 3,405 12:00 16:04 33:42 ⛏ Fast Castle
37 2,354 11:46 15:44 29:23 ⛏ Fast Castle
33 2,091 10:58 15:33 32:57 ⛏ Fast Castle
29 1,864 11:56 25:12 51:40 ⚔ Scouts into Fish Boom
26 1,644 12:16 16:32 25:13 ◆ FC into Fast Imp
21 1,369 12:49 15:48 33:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,575 26,660 33,285 3,120 109,640 112,846
42,420 24,384 26,385 7,800 100,989 111,634
50,695 25,395 16,730 2,510 95,330 102,080
32,855 18,062 9,145 3,800 63,862 78,437
15,720 22,737 15,500 4,560 58,517 107,724
19,165 12,580 9,605 1,000 42,350 56,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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