AoeStats
← Alvinangus

Yucatan

510500374Analyzed
2v2 RM · 7h ago on Oct 1, 2026· 28m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
1223
+17
🇺🇦 Turks · Ukraine
1187
+18
🇩🇪 Malians · Germany
1251
-18
🇩🇪 Hindustanis · Germany
1231
-17
Player eAPM Actions Feudal Castle Imperial Opening
68 1,953 12:43 15:59 24:23 ⛏ Fast Castle
31 897 10:59 16:21 — ⛏ Fast Castle
22 621 11:13 22:02 — ⚔ M@A Rush
19 548 11:36 21:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,455 6,990 840 1,230 17,515 20,797
7,085 4,879 4,365 100 16,429 16,884
5,400 3,907 560 1,110 10,977 13,128
4,450 2,868 1,645 425 9,388 10,182
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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