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← Alvinangus

Arena

510358881Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 89m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Hindustanis · India
1054
+17
🇮🇳 Japanese · India
1004
+19
🇨🇱 Turks · Chile
988
+19
🇺🇦 Italians · Ukraine
1211
-24
🇧🇷 Bulgarians · Brazil
1050
-18
🇺🇦 Goths · Ukraine
935
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 5,081 9:50 33:42 42:47 ⛏ Fast Castle
40 3,562 9:00 16:35 38:49 ⛏ Fast Castle
29 2,567 12:04 17:22 38:36 ⛏ Fast Castle
28 2,484 10:34 14:56 28:55 ⛏ Fast Castle
25 2,279 12:15 17:24 22:22 ◆ FC into Fast Imp
20 1,826 11:13 18:29 32:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
87,330 25,970 20,420 1,300 135,020 172,093
46,040 39,310 25,635 4,160 115,145 160,931
48,590 27,000 25,295 3,500 104,385 106,372
38,540 35,215 25,990 3,765 103,510 111,139
37,010 22,670 25,075 4,030 88,785 94,647
39,975 11,640 17,930 3,780 73,325 79,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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