AoeStats
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Arena

508268556Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 46m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Poles · Canada
1598
+10
🇩🇰 Italians · Denmark
1459
+15
🇺🇸 Aztecs · United States
1395
+18
🇪🇸 Vikings · Spain
1316
+22
🇬🇪 Slavs · Georgia
1537
-20
🇩🇪 Khmer · Germany
1479
-18
🇹🇼 Hindustanis · Taiwan
1437
-16
🇺🇸 Huns · United States
1323
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 2,344 11:07 14:21 31:48 ⛏ Fast Castle
45 2,124 11:12 14:52 32:25 ⛏ Fast Castle
43 2,010 10:32 14:40 38:04 ⛏ Fast Castle
42 1,945 10:11 14:19 27:38 ⛏ Fast Castle
39 1,807 10:27 14:44 37:05 ⛏ Fast Castle
32 1,515 10:07 14:16 33:52 ⛏ Fast Castle
24 1,116 10:35 14:25 — ⛏ Fast Castle
22 1,048 10:33 14:18 27:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,525 14,745 16,030 3,100 72,400 90,830
24,055 24,915 11,215 1,490 61,675 72,872
23,680 19,905 14,040 3,080 60,705 70,693
25,820 13,770 14,310 2,250 56,150 65,886
25,955 17,505 8,810 950 53,220 65,195
23,350 12,010 7,325 1,635 44,320 53,621
14,315 10,535 7,990 750 33,590 37,370
9,060 10,245 2,380 1,970 23,655 25,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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