AoeStats
← Jazzmushroom

Black Forest

507334495Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 71m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Teutons · United Kingdom
1383
+14
🇲🇽 Khmer · Mexico
1333
+16
🇳🇱 Gurjaras · Netherlands
1316
+17
🇺🇸 Persians · United States
1274
+18
🇧🇷 Khmer · Brazil
1392
-19
🇹🇼 Malay · Taiwan
1363
-18
🇻🇳 Burgundians · Vietnam
1297
-15
🇧🇩 Dravidians · Bangladesh
1263
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 3,486 12:03 25:11 35:25 ⚔ M@A FC
42 2,987 13:34 29:36 35:40 ⛏ Fish Boom FC
39 2,793 11:23 14:33 27:58 ⛏ Fast Castle
34 2,408 10:51 15:22 35:21 ⛏ Fish Boom FC
33 2,330 10:28 14:37 29:26 ⛏ Fast Castle
28 1,973 12:36 16:45 35:22 ⛏ Fish Boom FC
27 1,901 10:01 24:45 34:12 ⚔ Scouts into Towers
20 1,419 13:22 20:03 34:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,210 36,795 34,765 3,105 152,875 170,791
86,040 26,100 24,360 3,780 140,280 146,691
46,980 49,051 13,470 2,975 112,476 131,123
55,970 34,960 14,395 3,190 108,515 115,455
34,105 39,070 16,440 4,620 94,235 107,768
37,445 36,244 8,725 4,385 86,799 98,316
31,935 22,245 21,395 5,055 80,630 86,259
42,705 12,593 19,680 2,150 77,128 95,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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