AoeStats
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Arena

507333462Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 3m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Koreans · Switzerland
1376
+14
🇨🇭 Burmese · Switzerland
1376
+14
🇨🇭 Khmer · Switzerland
1317
+16
🇨🇭 Saracens · Switzerland
1302
+18
🇩🇪 Magyars · Germany
1362
-16
🇮🇹 Wei · Italy
1334
-16
🇹🇼 Inca · Taiwan
1332
-16
🇺🇸 Georgians · United States
1288
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 206 — — —
61 186 — — —
53 161 — — —
43 132 — — —
39 119 — — —
34 103 — — —
31 94 — — —
23 69 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 100 0 0 700 591
400 100 0 0 500 434
350 125 0 0 475 378
300 125 0 0 425 376
300 100 0 0 400 345
200 150 0 0 350 235
250 100 0 0 350 323
200 0 0 0 200 223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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