AoeStats
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Lombardia

507140736Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 11m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Hindustanis · Costa Rica
1483
+10
🇲🇽 Maya · Mexico
1396
+13
1365
+14
🇺🇸 Malay · United States
1298
+18
🇲🇽 Mapuche · Mexico
1389
-16
🇩🇪 Burmese · Germany
1361
-15
🇺🇸 Khitans · United States
1319
-13
🇪🇸 Mongols · Spain
1253
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 598 9:22 — — ⚔ Archer Rush
51 584 — — —
50 574 — — —
45 513 — — —
37 425 10:41 — —
33 375 — — —
31 350 — — —
29 328 9:14 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,400 1,046 0 0 3,446 4,500
2,000 1,140 135 0 3,275 3,344
2,195 985 50 0 3,230 3,238
2,150 545 0 0 2,695 3,406
2,200 418 50 0 2,668 3,369
1,800 375 0 0 2,175 3,100
1,700 442 0 0 2,142 2,851
1,550 250 0 0 1,800 3,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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