AoeStats
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Black Forest

506925861Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 47m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1302
+17
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1302
+17
🇺🇸 Huns · United States
1273
+18
🇲🇽 Cumans · Mexico
1244
+19
🇹🇷 Maya · Türkiye
1399
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🇹🇷 Cumans · Türkiye
1342
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🇦🇷 Koreans · Argentina
1275
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🇬🇧 Persians · United Kingdom
1266
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,979 8:58 20:38 30:04 ⛏ Fast Castle
41 1,967 12:25 15:57 39:42 ⚔ Scouts FC
40 1,907 11:19 15:26 35:35 ⛏ Fast Castle
37 1,776 11:23 15:42 32:03 ⛏ Fast Castle
31 1,495 12:13 16:21 35:08 ⛏ Fast Castle
27 1,290 10:29 31:56 41:14 ⚔ Towers FC
16 760 11:05 15:23 36:04 ⛏ Fast Castle
16 787 13:25 42:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,630 24,885 26,240 1,150 96,905 111,244
32,180 20,571 16,245 1,180 70,176 77,668
33,960 14,260 14,915 4,965 68,100 74,475
21,510 19,390 11,205 2,455 54,560 59,310
14,470 21,326 16,625 965 53,386 58,918
21,605 15,185 10,485 1,990 49,265 57,504
7,875 4,711 1,775 3,620 17,981 20,349
8,945 6,245 1,500 425 17,115 18,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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