AoeStats
← Jazzmushroom

MegaRandom

506579123Analyzed
1v1 RM · 18d ago on Sep 14, 2026· 21m 10s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1398
+16
🇺🇸 Romans · United States
1397
-16

Win probability

Jazzmushroom's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 62,414 analysed 1v1 players on MegaRandom.
Jazzmushroom B
Feudal Age 11:11 vs 10:58
btm 44%
Castle Age — vs 20:31
btm 0%
Imperial Age — vs 37:38
btm 0%
eAPM 29 vs 30
btm 47%
First military 11:30 vs 12:49
top 35%
▼ Town centers idle 4:25 of the first 21:10 — keep villagers queued
raggnar_lothbrook A
Feudal Age 9:11 vs 10:58
top 9%
Castle Age 21:03 vs 20:31
btm 45%
Imperial Age — vs 37:38
btm 0%
eAPM 56 vs 30
top 12%
First military 8:03 vs 12:49
top 5%
▲ Fast Feudal Age at 9:11 — faster than 91% of analysed players on MegaRandom
▲ High eAPM (56) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Early military at 8:03 (Militia) — earlier than 95% of analysed players on MegaRandom
▲ Town centers almost never idle — 7s across the first 21:03
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