AoeStats
← monJ3__

Yucatan

510877043Analyzed
2v2 RM · 23h ago on Oct 2, 2026· 31m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1319
+14
🇦🇷 Mongols · Argentina
1316
+15
🇦🇷 Spanish · Argentina
1307
-15
🇺🇸 Cumans · United States
1262
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,630 10:43 15:06 — ⛏ Fast Castle
46 1,477 8:04 19:33 — ⚔ Scout Rush
27 856 10:22 20:18 — ⛏ Fast Castle
24 778 10:51 16:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,530 5,339 3,610 200 18,679 19,231
8,520 5,992 2,590 950 18,052 21,529
5,630 5,201 2,500 1,550 14,881 15,024
7,150 1,907 3,160 1,300 13,517 13,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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