AoeStats
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Nomad

510830298Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 58m 32s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1292
+15
🇫🇷 Mongols · France
1234
+17
🇩🇪 Spanish · Germany
1268
-16
🇩🇪 Vietnamese · Germany
1266
-16
Player eAPM Actions Feudal Castle Imperial Opening
79 4,644 13:17 18:58 41:55 ⚔ Fish Boom FC into Skirms
58 3,368 14:16 17:49 41:56 ⛏ Fish Boom FC
48 2,801 13:11 17:35 — ⛏ Fish Boom FC
22 1,268 14:20 21:23 37:49 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
20,385 26,532 9,490 3,890 60,297 75,645
14,205 15,228 10,110 2,025 41,568 45,162
16,060 14,785 4,515 3,950 39,310 40,571
14,445 10,570 6,470 955 32,440 33,440
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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