AoeStats
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African Clearing

510336021Analyzed
4v4 RM · 14h ago on Sep 30, 2026· 37m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1389
+10
🇨🇳 Mongols · China
1349
+11
🇵🇪 Spanish · Peru
1237
+15
🇨🇳 Persians · China
986
+25
🇨🇳 Vikings · China
1241
-16
🇭🇰 Britons · Hong Kong SAR China
1226
-15
🇨🇳 Burgundians · China
1223
-15
🇨🇳 Cumans · China
1215
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 1,862 12:39 16:09 — ⛏ Fast Castle
35 1,286 15:00 26:11 — ⚔ Archer Rush
32 1,192 14:18 19:17 34:49 ⛏ Fast Castle
27 1,006 13:37 17:40 — ⛏ Fast Castle
24 894 13:41 17:48 — ⛏ Fast Castle
23 844 13:35 19:53 35:19 ⛏ Fish Boom FC
12 443 14:44 18:58 — ⚔ FC into Scouts into Archers
10 387 15:59 24:27 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
15,620 7,905 7,945 1,700 33,170 35,291
14,270 9,703 3,225 2,170 29,368 32,285
9,125 10,717 4,205 1,700 25,747 28,061
10,625 6,351 4,525 1,525 23,026 23,076
9,610 7,984 3,355 1,700 22,649 25,055
7,600 7,600 4,800 975 20,975 21,519
4,815 2,483 630 450 8,378 8,328
4,565 2,610 435 300 7,910 8,930
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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