AoeStats
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African Clearing

510330636Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 34m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Sicilians · Germany
1438
+7
🇨🇴 Lithuanians · Colombia
1327
+11
🇹🇷 Poles · Türkiye
1310
+13
🇵🇱 Bulgarians · Poland
1221
+16
🇨🇳 Vietnamese · China
1407
-18
🇨🇳 Cumans · China
1365
-16
🇨🇳 Britons · China
1115
-13
🇨🇳 Huns · China
991
-5
Player eAPM Actions Feudal Castle Imperial Opening
53 1,844 12:56 30:34 — ⚔ M@A into Towers into Archers into Skirms
51 1,787 14:17 18:10 — ⛏ Fast Castle
39 1,347 12:20 30:58 — ⚔ Archer Rush
26 919 14:21 22:59 — ⚔ Scout Rush
24 836 12:31 17:00 — ⛏ Fast Castle
19 667 11:51 27:42 — ⚔ Scout Rush
19 660 14:28 20:04 — ⛏ Fast Castle
14 496 18:25 25:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,055 8,350 5,170 1,050 28,625 30,513
9,780 6,245 2,645 1,050 19,720 22,514
6,700 6,995 2,560 860 17,115 17,863
6,545 5,589 875 1,620 14,629 14,828
6,650 3,770 1,755 1,615 13,790 15,638
4,965 4,129 955 325 10,374 9,944
4,375 3,897 1,310 700 10,282 9,746
5,650 2,520 550 950 9,670 14,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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