AoeStats
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Arena

510261523Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 36m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Bulgarians · Bulgaria
1053
+14
🇨🇳 Teutons · China
1027
+15
🇨🇳 Persians · China
1022
+15
🇨🇳 Mongols · China
953
+17
🇩🇪 Huns · Germany
1002
-16
🇮🇱 Lithuanians · Israel
1000
-45
🇨🇳 Celts · China
998
-15
🇹🇼 Franks · Taiwan
997
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,484 11:00 17:18 32:26 ⛏ Fast Castle
33 1,210 10:28 14:50 30:12 ⛏ Fast Castle
32 1,167 10:13 14:16 30:35 ⛏ Fast Castle
30 1,103 10:32 16:19 36:01 ⛏ Fast Castle
27 967 11:27 14:57 — ⛏ Fast Castle
11 387 10:00 14:42 — ⛏ Fast Castle
1 19 — — —
0 4 — — —

Resources

Player Food Wood Gold Stone Spent Collected
19,700 15,430 7,920 1,900 44,950 48,899
17,765 7,710 4,715 1,670 31,860 35,353
13,415 5,650 6,345 950 26,360 28,415
9,085 7,990 2,485 1,770 21,330 25,067
8,870 6,085 2,225 1,630 18,810 20,652
7,075 5,230 520 1,540 14,365 17,820
100 0 0 0 100 453
0 0 0 0 0 258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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