AoeStats
← Lic. VELEZ Y VINO

Lombardia

510018647Analyzed
4v4 RM · 5d ago on Sep 29, 2026· 53m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1730
+15
🇻🇳 Franks · Vietnam
1714
+16
🇨🇳 Britons · China
1713
+16
🇺🇸 Goths · United States
1712
+16
🇦🇷 Spanish · Argentina
1749
-16
🇦🇷 Malians · Argentina
1719
-16
🇦🇷 Turks · Argentina
1713
-16
🇦🇷 Teutons · Argentina
1687
-15
Player eAPM Actions Feudal Castle Imperial Opening
99 5,289 10:51 14:40 34:04 ⛏ Fast Castle
66 3,520 9:40 24:41 37:29 ⚔ Scout Rush
63 3,355 15:56 23:31 37:49 ⚔ M@A FC
53 2,839 10:06 23:19 35:54 ⚔ Scout Rush
51 2,713 9:07 22:02 41:09 ⚔ Scout Rush
46 2,457 10:05 15:30 31:02 ⛏ Fast Castle
43 2,315 9:25 21:54 38:51 ⚔ Scout Rush
42 2,262 11:30 15:32 35:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,175 31,502 11,360 1,770 86,807 95,847
Q
35,700 22,351 24,345 2,420 84,816 92,254
28,215 21,062 27,860 5,740 82,877 85,586
22,350 30,052 19,600 6,195 78,197 90,416
27,645 23,371 18,885 1,845 71,746 74,945
31,170 17,758 15,370 4,290 68,588 70,887
29,770 17,166 15,665 3,600 66,201 74,186
27,385 26,066 8,940 1,590 63,981 67,138
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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