AoeStats
← Lic. VELEZ Y VINO

Nomad

509692456Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 49m 25s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇿 Hindustanis · Algeria
1797
+13
🇹🇷 Teutons · Türkiye
1767
+14
🇹🇷 Berbers · Türkiye
1657
+18
🇦🇷 Armenians · Argentina
1737
-16
🇦🇷 Spanish · Argentina
1719
-15
🇦🇷 Goths · Argentina
1700
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,566 14:54 18:33 28:11 ⛏ Fish Boom FC
47 2,309 12:00 21:23 33:35 ⛏ Fish Boom into Galleys FC
42 2,089 14:06 19:51 38:45 ⛏ Fish Boom into Galleys FC
40 1,962 12:20 24:48 39:25 ⚔ Fish Boom into Scouts
39 1,948 12:58 16:56 32:36 ⛏ Fish Boom FC
34 1,681 15:38 21:49 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
24,810 25,018 10,350 1,815 61,993 68,970
25,720 16,410 16,260 2,855 61,245 70,184
16,950 16,157 10,635 4,960 48,702 49,724
14,910 14,458 6,225 2,315 37,908 40,401
14,450 10,720 4,515 2,065 31,750 33,721
10,215 12,804 1,950 3,155 28,124 29,716
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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