AoeStats
← Lic. VELEZ Y VINO

Black Forest

509530913Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 37m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Burgundians · Chile
1844
+9
🇨🇱 Khmer · Chile
1830
+10
🇨🇱 Bulgarians · Chile
1723
+14
🇨🇱 Koreans · Chile
1593
+18
🇦🇷 Goths · Argentina
1732
-15
🇦🇷 Armenians · Argentina
1710
-14
🇺🇸 Bengalis · United States
1687
-13
🇦🇷 Japanese · Argentina
1581
-9
Player eAPM Actions Feudal Castle Imperial Opening
72 2,676 11:04 23:51 — ⚔ Archer Rush
66 2,438 11:55 17:39 33:54 ⛏ Fish Boom FC
56 2,092 10:20 26:35 — ⚔ M@A into Towers into Fish Boom FC
54 1,987 11:16 15:28 32:25 ⛏ Fish Boom FC
43 1,583 12:09 15:37 31:59 ⛏ Fish Boom FC
42 1,564 11:26 23:15 36:03 ⚔ M@A FC
36 1,323 11:38 15:13 30:04 ⛏ Fish Boom FC
35 1,311 12:51 16:38 31:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,945 16,585 11,490 950 46,970 52,447
11,695 17,519 8,330 850 38,394 44,143
16,350 8,708 6,290 2,900 34,248 38,599
13,130 13,270 3,650 1,975 32,025 35,504
11,215 8,008 3,995 2,735 25,953 28,189
8,600 11,003 2,225 3,400 25,228 26,567
9,800 10,167 3,810 915 24,692 27,262
9,165 8,015 2,045 430 19,655 23,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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