AoeStats
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Fortress

510265901Analyzed
4v4 RM · 24h ago on Sep 30, 2026· 2m 59s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bengalis · Germany
1185
+20
🇨🇳 Franks · China
1169
+20
🇮🇳 Japanese · India
1125
+22
🇨🇳 Saracens · China
1100
+23
🇪🇸 Vikings · Spain
1351
-25
🇹🇷 Franks · Türkiye
1351
-25
🇩🇪 Hindustanis · Germany
1280
-22
🇧🇪 Mongols · Belgium
1064
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 126 — — —
27 82 — — —
22 65 — — —
22 65 — — —
21 63 — — —
19 56 — — —
9 28 — — —
8 25 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 100 0 0 650 905
400 125 0 0 525 514
350 100 0 0 450 418
350 0 0 0 350 590
300 25 0 0 325 691
200 100 0 0 300 450
100 200 0 0 300 200
100 100 0 0 200 305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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