AoeStats
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Arena

510612961Analyzed
2v2 RM · 12h ago on Oct 1, 2026· 74m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Mongols · Switzerland
1099
+16
🇩🇪 Persians · Germany
1076
+17
🇵🇰 Mongols · Pakistan
1107
-17
🇵🇰 Khmer · Pakistan
1090
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 2,751 9:29 13:32 55:02 ⛏ Fast Castle
22 1,638 12:04 15:43 44:45 ⛏ Fast Castle
19 1,380 11:17 15:57 — ⛏ Fast Castle
18 1,315 11:11 13:57 52:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,970 27,775 14,995 4,625 75,365 88,971
31,800 26,315 12,655 875 71,645 111,976
17,020 17,860 11,315 3,780 49,975 52,689
7,465 6,905 1,925 1,630 17,925 18,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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