AoeStats
← ptr0000

Yucatan

510598773Analyzed
2v2 RM · 18h ago on Oct 1, 2026· 52m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
1254
+11
🇫🇷 Bengalis · France
1230
+12
🇹🇷 Inca · Türkiye
1181
-13
🇨🇭 Slavs · Switzerland
1109
-10
Player eAPM Actions Feudal Castle Imperial Opening
46 2,402 10:47 15:41 35:35 ⛏ Fast Castle
42 2,187 11:05 16:48 32:29 ⚔ M@A FC
25 1,313 12:47 17:48 38:40 ⛏ Fast Castle
23 1,225 11:08 16:04 30:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,200 27,588 8,920 4,200 79,908 93,787
31,480 13,878 24,830 3,650 73,838 76,803
22,650 17,692 8,795 2,760 51,897 58,440
11,945 11,060 4,555 3,650 31,210 31,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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