AoeStats
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Nomad

509682707Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 42m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
1179
+16
🇫🇷 Persians · France
1177
+16
🇺🇸 Wei · United States
1212
-18
🇨🇭 Koreans · Switzerland
1141
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,843 13:54 22:24 37:23 ⛏ Fast Castle
39 1,648 12:39 23:12 — ⛏ Fish Boom into Fire Galleys FC
37 1,543 12:36 18:18 — ⚔ Fish Boom into Archers FC
27 1,123 13:09 17:22 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,875 13,054 6,235 585 35,749 37,918
15,275 4,630 10,335 1,515 31,755 32,443
12,590 13,468 4,300 950 31,308 35,953
4,050 5,280 785 300 10,415 10,934
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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