AoeStats
← ptr0000

Nomad

509672803Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 46m 16s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Koreans · Taiwan
1141
+16
🇻🇳 Huns · Vietnam
1119
+17
🇨🇭 Saracens · Switzerland
1158
-17
🇬🇧 Japanese · United Kingdom
1138
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,878 12:53 20:24 37:50 ⛏ Fast Castle
30 1,378 15:46 23:13 — ⛏ Fish Boom FC
29 1,339 14:01 19:50 — ⚔ Fish Boom into Scouts FC
22 1,034 14:03 19:36 45:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,365 13,150 9,820 1,735 42,070 45,339
11,320 17,635 5,195 2,900 37,050 41,080
13,115 12,095 5,100 2,900 33,210 34,369
7,100 11,122 740 1,250 20,212 20,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.