AoeStats
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Pilgrims

508092897Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 55m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Chinese · Spain
766
+13
🇪🇸 Bulgarians · Spain
728
+14
🇸🇪 Franks · Sweden
697
-13
🇬🇧 Byzantines · United Kingdom
697
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,864 12:29 28:46 36:49 ⚔ Fish Boom into Scouts
24 1,339 12:27 21:37 39:33 ⛏ Fast Castle
22 1,227 15:04 32:31 — ⚔ M@A into Archers
12 662 12:13 24:26 34:46 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
16,180 14,060 10,175 2,475 42,890 47,474
10,720 15,739 10,830 2,900 40,189 52,966
11,660 11,545 3,160 1,665 28,030 33,233
10,880 8,735 4,050 1,285 24,950 27,702
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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