AoeStats
← EdadCoñal

Arena

508083373Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 64m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Chinese · Brazil
751
+17
🇧🇷 Franks · Brazil
714
+18
🇪🇸 Persians · Spain
784
-18
🇪🇸 Bulgarians · Spain
745
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,961 12:18 22:06 36:48 ⛏ Fast Castle
25 1,640 12:42 19:46 41:13 ⛏ Fast Castle
19 1,218 11:14 16:47 40:13 ⛏ Fast Castle
18 1,160 13:09 20:55 36:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,150 38,182 21,795 3,340 102,467 105,852
36,525 15,140 24,710 2,700 79,075 96,434
28,165 21,500 23,555 2,800 76,020 78,893
23,630 29,035 18,705 2,730 74,100 82,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.