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Arena

505069588Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 52m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Malians · Switzerland
1169
+13
🇨🇭 Hindustanis · Switzerland
1138
+14
🇨🇭 Ethiopians · Switzerland
1104
+16
🇨🇭 Malians · Switzerland
1100
+17
🇺🇸 Britons · United States
1125
-16
🇩🇪 Bohemians · Germany
1104
-15
🇦🇷 Sicilians · Argentina
1100
-15
🇧🇷 Franks · Brazil
1074
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,584 11:11 16:14 30:34 ⛏ Fast Castle
42 2,205 12:05 16:11 33:00 ⛏ Fast Castle
40 2,100 11:12 15:34 25:55 ⛏ Fast Castle
35 1,810 9:44 14:13 38:08 ⛏ Fast Castle
27 1,395 11:09 15:31 28:28 ⛏ Fast Castle
21 1,101 11:20 15:21 29:56 ⛏ Fast Castle
20 1,065 10:23 17:18 30:04 ⛏ Fast Castle
16 848 11:39 15:43 35:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,160 32,600 12,080 4,750 80,590 87,343
32,050 18,065 17,120 3,135 70,370 79,105
27,855 14,785 17,895 2,150 62,685 71,179
30,405 9,920 12,975 4,680 57,980 66,809
14,695 25,320 16,110 1,855 57,980 62,966
14,220 16,208 11,365 3,450 45,243 52,004
13,850 17,150 9,720 1,685 42,405 54,008
6,285 3,845 2,625 1,175 13,930 15,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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