AoeStats
← [H A R D] FEELINGS

Hill Fort

505062541Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 39m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Malians · Switzerland
1154
+15
🇨🇭 Cumans · Switzerland
1122
+16
🇨🇭 Ethiopians · Switzerland
1086
+18
🇨🇭 Malians · Switzerland
1082
+18
🇧🇷 Japanese · Brazil
1148
-18
🇺🇸 Wei · United States
1148
-18
🇨🇿 Bohemians · Czechia
1104
-16
🇨🇱 Bulgarians · Chile
1095
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 2,169 11:29 16:39 — ⚔ FC into Skirms
41 1,598 11:57 16:08 35:35 ⛏ Fast Castle
33 1,276 10:47 15:06 — ⛏ Fast Castle
28 1,112 11:11 20:55 35:18 ⛏ Fast Castle
21 809 10:59 24:49 36:05 ⚔ Skirmisher Rush
21 803 10:40 26:41 32:04 ⛏ Fast Castle
17 682 10:47 25:06 — ⚔ Archer Rush
12 473 10:20 21:39 29:02 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
18,380 8,260 6,030 3,895 36,565 38,027
16,330 11,025 5,855 850 34,060 37,657
14,420 6,220 5,955 1,500 28,095 31,684
9,935 6,165 2,630 1,825 20,555 24,150
7,325 8,318 4,295 120 20,058 23,461
6,925 9,725 1,915 255 18,820 20,793
6,625 5,790 4,970 1,075 18,460 21,577
7,450 4,760 2,525 2,110 16,845 19,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.