AoeStats
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MegaRandom

510366079Analyzed
2v2 RM · 18h ago on Sep 30, 2026· 53m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Ethiopians · Netherlands
1176
+16
🇺🇸 Poles · United States
1151
+17
🇦🇷 Cumans · Argentina
1251
-19
🇦🇷 Vikings · Argentina
1106
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,513 13:34 27:11 46:09 ⚔ Towers FC
43 2,309 11:10 23:57 40:18 ⚔ Archer Rush
34 1,848 22:32 28:26 48:05 ⛏ Fast Castle
30 1,612 15:29 23:51 39:00 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
25,800 16,332 7,760 2,425 52,317 52,846
18,580 9,800 8,690 2,475 39,545 44,784
16,495 10,916 4,905 2,475 34,791 40,315
11,990 13,531 1,795 1,800 29,116 32,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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