AoeStats
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Nomad

510357795Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 53m 20s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1240
+11
🇦🇷 Persians · Argentina
1088
+18
🇵🇱 Maya · Poland
1139
-15
🇵🇱 Spanish · Poland
1116
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,592 12:24 20:47 49:29 ⚔ Fish Boom into Scouts
39 2,098 13:53 18:26 46:41 ⛏ Fish Boom FC
35 1,877 14:14 20:18 40:21 ⛏ Fish Boom FC
34 1,796 13:40 20:19 41:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,430 19,628 16,055 2,450 63,563 66,154
16,075 22,364 13,495 5,700 57,634 63,454
21,145 14,154 7,415 7,200 49,914 50,766
11,250 6,450 4,250 3,750 25,700 28,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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