AoeStats
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Nomad

509940013Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 3m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
1227
+15
🇦🇷 Persians · Argentina
1206
+16
🇬🇧 Vietnamese · United Kingdom
1170
+17
🇺🇸 Mongols · United States
1157
+18
🇦🇷 Vietnamese · Argentina
1276
-21
🇦🇷 Italians · Argentina
1205
-17
🇦🇷 Cumans · Argentina
1201
-16
🇦🇷 Tatars · Argentina
1100
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 145 — — —
38 130 — — —
32 110 — — —
32 110 — — —
31 108 — — —
29 100 — — —
25 88 — — —
16 57 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 475 0 100 825 271
250 450 0 100 800 60
200 475 0 100 775 50
200 453 0 100 753 20
150 425 0 100 675 121
200 325 0 100 625 20
0 450 0 100 550 10
0 275 0 100 375 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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