AoeStats
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Pilgrims

509744906Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 31m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1242
+13
🇪🇨 Armenians · Ecuador
1167
+16
🇦🇷 Hindustanis · Argentina
1079
+21
🇸🇻 Spanish · El Salvador
1187
-17
🇦🇷 Dravidians · Argentina
1174
-17
🇲🇽 Portuguese · Mexico
1164
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 1,829 11:46 19:19 — ⛏ Fast Castle
49 1,550 12:19 21:00 — ⛏ Fish Boom into Galleys FC
47 1,508 10:26 15:09 29:55 ⛏ Fish Boom FC
45 1,432 14:17 22:14 — ⛏ Fish Boom into Fire Galleys
37 1,196 11:54 19:45 — ⛏ Fish Boom into Galleys into Fire Galleys FC
30 963 13:00 18:51 30:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,060 19,401 3,640 1,050 34,151 35,623
6,925 18,745 6,955 300 32,925 34,438
7,850 16,965 5,525 1,050 31,390 32,451
9,910 11,871 5,205 300 27,286 28,716
6,000 9,619 4,340 200 20,159 20,440
5,275 8,740 1,380 300 15,695 17,219
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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