AoeStats
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Lombardia

509721055Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 67m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Mongols · Italy
1225
+14
🇫🇷 Hindustanis · France
1217
+15
🇺🇸 Portuguese · United States
1280
-18
🇦🇷 Vikings · Argentina
1103
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 2,992 9:09 23:42 36:54 ⚔ Scout Rush
38 2,573 10:43 26:07 44:42
35 2,348 10:18 20:17 40:28 ⚔ Archer Rush
27 1,845 8:23 23:00 33:13 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,620 29,924 21,025 3,510 89,079 89,714
42,050 21,870 19,130 4,215 87,265 102,499
38,955 24,896 13,260 1,050 78,161 84,591
21,260 20,448 14,610 2,450 58,768 79,256
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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