AoeStats
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Pilgrims

508714894Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 33m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Celts · Mexico
1202
+12
🇵🇱 Huns · Poland
1186
+12
🇨🇴 Poles · Colombia
1156
+13
🇦🇷 Sicilians · Argentina
1264
-18
🇦🇷 Franks · Argentina
1173
-14
🇦🇷 Italians · Argentina
870
-5
Player eAPM Actions Feudal Castle Imperial Opening
34 1,139 11:35 19:03 — ⛏ Fish Boom FC
32 1,088 11:48 18:56 — ⚔ M@A into Galleys FC
31 1,052 11:18 18:05 31:12 ⛏ Fish Boom into Fire Galleys FC
30 1,002 10:38 14:44 — ⛏ Fish Boom FC
29 978 14:38 32:35 — ⚔ Fish Boom into Towers FC
18 590 12:09 24:52 — ⚔ Fire Galleys into Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
6,375 11,550 5,480 1,600 25,005 26,507
6,460 6,938 1,545 3,450 18,393 19,045
4,525 7,530 1,270 3,580 16,905 16,569
6,415 5,137 2,110 2,250 15,912 16,313
4,650 5,851 775 1,535 12,811 13,929
3,725 5,220 300 450 9,695 10,801
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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