AoeStats
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Arena

508707699Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 46m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malians · Türkiye
1249
+11
🇹🇷 Turks · Türkiye
1088
+17
🇹🇷 Britons · Türkiye
982
+22
🇦🇷 Byzantines · Argentina
1286
-22
🇦🇷 Lithuanians · Argentina
1193
-20
🇦🇷 Burgundians · Argentina
878
-8
Player eAPM Actions Feudal Castle Imperial Opening
42 1,932 10:43 15:47 28:16 ⛏ Fast Castle
39 1,817 9:16 14:54 27:34 ⛏ Fast Castle
38 1,782 9:23 16:24 31:09 ⛏ Fast Castle
30 1,387 11:06 19:13 33:08 ⛏ Fast Castle
21 963 10:17 15:11 33:53 ⛏ Fast Castle
19 882 10:37 15:56 29:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,400 18,220 26,295 1,250 90,165 96,845
36,020 10,860 17,740 950 65,570 75,789
18,460 18,370 9,525 2,335 48,690 55,975
18,435 16,945 9,550 2,385 47,315 61,346
15,245 12,585 11,550 1,050 40,430 45,265
15,815 13,565 3,310 2,350 35,040 35,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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