AoeStats
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MegaRandom

508277048Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 54m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1261
+11
🇮🇳 Sicilians · India
1195
+14
🇨🇱 Saracens · Chile
1160
+15
🇦🇷 Celts · Argentina
1137
+16
🇨🇳 Romans · China
1175
-15
🇺🇸 Huns · United States
1149
-14
🇬🇧 Magyars · United Kingdom
1134
-14
🇹🇷 Tatars · Türkiye
1126
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,845 9:58 24:07 47:18 ⚔ Fish Boom into Archers
39 2,113 10:53 20:38 40:27 ⛏ Fast Castle
36 1,976 12:34 20:41 34:32 ⛏ Fish Boom
34 1,854 11:52 17:40 39:02 ⚔ FC into Skirms
27 1,443 9:22 13:24 47:40 ⛏ Fast Castle
20 1,111 14:49 19:14 — ⚔ Drush
19 1,008 9:44 19:45 37:59 ⚔ Towers FC into Fish Boom
13 730 11:35 22:29 37:52 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,820 37,065 23,430 3,950 82,265 92,198
24,600 34,801 13,675 1,600 74,676 78,673
31,885 16,755 13,845 3,985 66,470 75,691
22,220 15,337 11,690 3,500 52,747 60,807
23,040 17,940 6,645 950 48,575 53,501
9,345 16,160 7,750 1,480 34,735 40,449
9,670 16,855 6,195 750 33,470 37,561
13,340 6,450 5,925 1,510 27,225 30,794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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