AoeStats
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Nomad

508269574Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 48m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Berbers · Russia
1255
+14
🇦🇷 Mongols · Argentina
1247
+14
🇦🇷 Tatars · Argentina
1277
-16
🇦🇷 Cumans · Argentina
1149
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,124 15:55 23:37 44:34 ⚔ Fish Boom into Archers
36 1,739 12:58 20:38 47:50 ⛏ Fish Boom FC
36 1,742 14:01 38:14 — ⚔ Fish Boom into Towers into Skirms
20 995 14:50 25:46 40:07 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,600 17,887 9,525 3,950 43,962 47,351
10,675 11,150 4,690 3,575 30,090 30,808
12,410 7,568 5,210 2,350 27,538 30,765
7,990 8,473 1,200 2,285 19,948 20,085
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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