AoeStats
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MegaRandom

508072554Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 40m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Magyars · United Kingdom
1334
+17
🇬🇧 Malians · United Kingdom
1238
+21
🇬🇧 Maya · United Kingdom
1193
+22
🇫🇷 Ethiopians · France
1475
-25
🇮🇪 Magyars · Ireland
1398
-22
🇦🇷 Vietnamese · Argentina
1162
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,246 10:41 20:31 — ⚔ Scout Rush
30 1,229 11:04 15:18 — ⛏ Fast Castle
29 1,172 9:08 18:02 34:54 ⚔ Scout Rush
28 1,124 8:52 13:22 — ⛏ Fast Castle
27 1,078 8:57 19:45 — ⚔ Archer Rush
24 980 10:17 18:45 37:43 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,815 9,160 8,420 215 32,610 34,663
11,685 11,344 8,125 1,075 32,229 38,706
13,125 7,581 6,310 950 27,966 31,828
10,460 6,889 4,170 2,975 24,494 25,278
7,675 5,955 520 485 14,635 17,219
6,785 5,160 570 225 12,740 13,963
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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