AoeStats
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Arabia

508058441Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 82m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
1467
+8
🇮🇪 Huns · Ireland
1387
+11
🇦🇷 Khmer · Argentina
1142
+20
🇨🇱 Magyars · Chile
1321
-15
🇨🇱 Britons · Chile
1275
-13
🇨🇱 Italians · Chile
1204
-11
Player eAPM Actions Feudal Castle Imperial Opening
69 5,672 9:31 25:18 46:23 ⚔ Archer Rush
44 3,609 8:55 26:11 50:47 ⚔ Scout Rush
43 3,597 9:18 22:24 39:21 ⚔ Archer Rush
43 3,566 9:40 27:24 51:02 ⚔ Scout Rush
42 3,444 10:11 25:57 42:53 ⚔ Archer Rush
42 3,435 9:59 32:00 57:05 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
110,075 28,296 26,095 4,985 169,451 175,162
35,520 45,998 17,090 4,710 103,318 112,273
45,685 12,736 34,825 2,900 96,146 97,116
24,625 43,921 22,490 3,075 94,111 96,728
34,380 41,131 6,665 1,250 83,426 93,404
19,230 25,590 23,365 4,710 72,895 74,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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