AoeStats
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Pilgrims

508045316Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 47m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1348
+10
🇨🇦 Dravidians · Canada
1328
+11
🇨🇭 Persians · Switzerland
1318
+11
🇨🇳 Japanese · China
1307
+12
🇦🇷 Sicilians · Argentina
1324
-14
🇺🇸 Wu · United States
1243
-12
🇦🇷 Italians · Argentina
1151
-9
🇪🇨 Armenians · Ecuador
1148
-9
Player eAPM Actions Feudal Castle Imperial Opening
46 2,191 12:37 20:15 — ⛏ Fish Boom FC into Fire Galleys
44 2,123 10:09 13:44 30:50 ⛏ Fish Boom FC
37 1,780 12:49 19:34 33:45 ⚔ Fish Boom into Towers FC
31 1,506 12:20 15:52 28:42 ⛏ Fish Boom FC into Galleys into Fire Galleys
31 1,470 12:48 19:33 34:37 ⛏ Fish Boom into Fire Galleys FC
29 1,395 10:44 19:32 36:16 ⛏ Fish Boom FC
22 1,041 11:22 18:57 36:38 ⛏ Fish Boom FC
19 897 15:27 29:56 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
26,885 18,605 13,975 4,300 63,765 72,709
23,035 23,945 11,970 4,640 63,590 83,668
16,595 24,580 12,095 300 53,570 76,077
16,775 20,775 8,510 2,465 48,525 52,239
19,070 15,510 5,020 4,975 44,575 46,044
19,080 14,784 5,775 2,580 42,219 58,927
12,685 15,680 8,260 3,925 40,550 49,581
8,200 10,965 1,850 1,425 22,440 27,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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