AoeStats
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Arena

507787045Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 30m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1170
+16
🇲🇽 Tupi · Mexico
1145
+17
🇺🇸 Sicilians · United States
1128
+18
🇨🇦 Wei · Canada
1108
+18
🇦🇷 Malay · Argentina
1180
-19
🇦🇷 Maya · Argentina
1168
-17
🇪🇨 Cumans · Ecuador
1162
-17
🇫🇷 Celts · France
1138
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,321 9:48 — —
38 1,171 8:47 17:08 26:00 ⛏ Fast Castle
30 941 11:16 15:15 30:21 ⛏ Fast Castle
30 943 11:01 16:29 — ⛏ Fast Castle
23 721 10:57 15:30 — ⛏ Fast Castle
20 611 11:19 15:40 — ⛏ Fast Castle
18 563 21:06 — — ⚔ Tower Rush
17 530 11:50 16:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,600 7,705 3,265 850 22,420 23,710
9,740 5,430 2,925 200 18,295 20,268
7,535 5,860 2,695 200 16,290 16,810
6,445 5,222 1,215 140 13,022 17,583
4,650 6,145 1,625 200 12,620 15,070
4,775 4,495 665 300 10,235 10,279
3,360 4,990 475 475 9,300 9,478
4,100 2,618 300 1,525 8,543 10,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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