AoeStats
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Arena

507121928Analyzed
2v2 RM · 16d ago on Sep 16, 2026· 42m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1170
+9
🇦🇷 Italians · Argentina
877
+21
🇦🇷 Spanish · Argentina
1041
-17
🇦🇷 Goths · Argentina
944
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,591 10:06 16:08 32:18 ⛏ Fast Castle
36 1,510 11:18 15:46 — ⛏ Fast Castle
34 1,442 11:28 17:11 — ⛏ Fast Castle
28 1,193 11:31 18:10 35:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,795 11,185 7,185 1,500 36,665 41,769
16,395 8,976 6,360 750 32,481 34,663
6,995 12,570 3,145 2,250 24,960 26,433
8,510 5,270 4,340 2,745 20,865 22,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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