AoeStats
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Socotra

506909842Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 27m 16s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Sicilians · Sweden
1356
+15
🇦🇷 Hindustanis · Argentina
1319
+16
🇦🇷 Spanish · Argentina
1181
+22
🇬🇧 Malians · United Kingdom
1345
-19
🇬🇧 Hindustanis · United Kingdom
1314
-17
🇬🇧 Goths · United Kingdom
1295
-17
Player eAPM Actions Feudal Castle Imperial Opening
82 2,233 8:53 24:01 — ⚔ Scout Rush
53 1,441 — — —
39 1,067 27:08 — — ⚔ Drush
38 1,049 10:46 — — ⚔ Towers FC
27 744 9:08 — — ⚔ Scout Rush
25 677 9:57 — — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
8,060 3,928 670 100 12,758 13,686
5,770 3,037 100 0 8,907 9,329
4,325 2,862 300 1,375 8,862 10,204
3,650 1,312 50 300 5,312 5,032
2,685 1,799 680 125 5,289 5,601
2,400 1,585 160 100 4,245 5,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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