AoeStats
← Sísara

Nomad

504029028Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 50m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Vietnamese · Romania
1053
+13
🇫🇷 Armenians · France
1036
+14
🇪🇸 Koreans · Spain
936
+18
🇪🇸 Magyars · Spain
908
+19
🇨🇱 Bengalis · Chile
1014
-17
🇹🇼 Japanese · Taiwan
996
-17
🇨🇳 Burgundians · China
976
-16
🇨🇳 Franks · China
948
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,119 15:24 28:40 40:40 ⛏ Fish Boom
30 1,516 13:55 26:42 38:33 ⚔ Fish Boom into Fire Galleys into Archers
26 1,334 16:16 23:11 45:11 ⛏ Fish Boom FC
24 1,239 15:12 29:07 45:36 ⚔ Fish Boom into Towers into Fire Galleys FC
24 1,213 15:17 23:45 49:21 ⚔ Fish Boom into Scouts
20 1,030 14:07 18:55 32:34 ⛏ Fish Boom FC
16 789 16:46 27:43 — ⛏ Fish Boom
16 832 15:23 21:39 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,175 30,043 8,070 7,800 59,088 63,577
14,870 17,740 11,290 1,600 45,500 52,698
19,475 15,275 6,750 1,060 42,560 58,436
13,310 14,645 5,985 3,265 37,205 45,577
14,900 9,235 9,150 1,600 34,885 39,801
13,235 11,710 4,295 2,715 31,955 35,622
5,360 5,360 690 1,200 12,610 13,474
3,875 3,701 410 200 8,186 8,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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