AoeStats
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Arena

505204924Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 42m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Shu · Australia
940
+14
🇺🇸 Wei · United States
901
+16
🇦🇺 Franks · Australia
894
+16
🇦🇺 Ethiopians · Australia
858
+17
🇿🇦 Burgundians · South Africa
959
-48
🇿🇦 Poles · South Africa
902
-45
🇺🇸 Teutons · United States
861
-14
🇷🇴 Byzantines · Romania
855
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,266 11:02 18:08 35:57 ⛏ Fast Castle
29 1,231 12:05 20:01 37:35 ⚔ Archer Rush
25 1,071 12:19 20:34 38:47 ⛏ Fast Castle
21 901 10:56 18:36 38:07 ⛏ Fast Castle
21 899 11:26 27:22 — ⛏ Fast Castle
17 743 10:34 17:28 30:43 ⛏ Fast Castle
13 545 9:47 20:21 34:33 ⛏ Fast Castle
7 317 16:18 37:06 —

Resources

Player Food Wood Gold Stone Spent Collected
16,615 11,205 8,295 2,300 38,415 44,123
14,960 10,770 7,470 3,555 36,755 43,410
12,795 13,450 8,565 1,600 36,410 47,717
13,320 11,040 8,110 1,000 33,470 49,789
14,700 10,890 3,140 2,250 30,980 43,320
9,655 6,800 5,005 850 22,310 27,009
9,355 5,545 1,555 600 17,055 19,381
2,750 11,880 1,100 665 16,395 17,757
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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