AoeStats
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Arena

504006628Analyzed
3v3 RM · 29d ago on Sep 3, 2026· 29m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Vikings · Australia
920
+9
🇦🇺 Franks · Australia
874
+11
🇦🇺 Poles · Australia
650
+21
🇦🇷 Chinese · Argentina
789
-15
🇪🇸 Spanish · Spain
774
-14
🇵🇱 Teutons · Poland
726
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 845 10:34 18:23 — ⛏ Fast Castle
22 637 10:53 17:56 — ⛏ Fast Castle
20 582 10:05 18:18 28:06 ⛏ Fast Castle
19 564 10:25 19:23 — ⛏ Fast Castle
8 238 12:51 18:29 — ⛏ Fast Castle
6 191 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,360 5,605 3,095 200 16,260 17,037
7,950 6,295 1,700 290 16,235 17,971
7,210 5,335 1,295 850 14,690 17,180
6,025 4,705 1,525 850 13,105 15,085
5,350 5,110 1,375 750 12,585 16,633
2,100 500 0 0 2,600 8,754
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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