AoeStats
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Arena

509219542Analyzed
1v1 RM · 7d ago on Sep 25, 2026· 43m 58s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
890
+17
🇺🇸 Sicilians · United States
902
-48
Player eAPM Actions Feudal Castle Imperial Opening
24 1,056 9:55 14:06 30:58 ⛏ Fast Castle
16 685 12:32 16:12 30:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,415 11,010 12,200 3,450 46,075 58,766
11,210 9,160 5,710 1,750 27,830 31,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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