AoeStats
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Black Forest

505715297Analyzed
3v3 RM · 21d ago on Sep 10, 2026· 35m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Bengalis · Romania
965
+14
🇹🇷 Persians · Türkiye
962
+14
🇹🇷 Malay · Türkiye
891
+17
🇫🇮 Bohemians · Finland
963
-17
🇫🇮 Hindustanis · Finland
962
-17
🇫🇮 Poles · Finland
820
-26
Player eAPM Actions Feudal Castle Imperial Opening
34 1,206 11:21 17:56 35:07 ⛏ Fast Castle
28 987 12:16 20:52 — ⚔ Archer Rush
21 745 12:29 17:16 33:06 ⚔ Drush FC into Archers
17 588 14:08 18:08 — ⛏ Fast Castle
14 485 12:32 33:16 — ⚔ Archers into Skirms
7 242 17:39 25:36 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,595 11,399 4,260 2,180 30,434 34,254
11,545 8,725 4,060 1,500 25,830 27,575
10,625 6,680 3,450 850 21,605 25,219
6,025 5,841 1,300 1,725 14,891 16,524
6,660 4,533 670 690 12,553 14,729
6,395 3,352 1,615 835 12,197 15,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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